PSP Port - DirectFBWiki
DirectFB and Xynth are encouring projects for PSP homebrew developers.
Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts
Tuesday, March 07, 2006
Friday, March 03, 2006
Wednesday, March 01, 2006
Thursday, February 09, 2006
Thursday, January 12, 2006
Colorful PSP PDF Reader

I installed PSPPDF v0.2 to my PSP days ago. It's great expect the bug of color: it shows everything in red.
It's a small bug about color format, so I fixed it soon. (I failed to contact the original developer of v0.1 and v0.2.) Now, it's released as v0.2u1. There're still some know bugs. For example, it hangs when loading some large PDFs. I'll work on them later.
Please download it here. Source codes are included.
Wednesday, November 02, 2005
PSP Sony PlayStation Portable - News Updated 24/7: PSPPOP v0.6 for the PSP Released
PSP Sony PlayStation Portable - News Updated 24/7: PSPPOP v0.6 for the PSP Released
I like it. But I'm still waiting for the homebrew browser.
I like it. But I'm still waiting for the homebrew browser.
Thursday, October 13, 2005
Friday, September 30, 2005
Sunday, August 14, 2005
Wednesday, July 13, 2005
PSP Hacks // View topic - more words from wab on how to make loader work
PSP Hacks // View topic - more words from wab on how to make loader work: " .//load the executable like a prx for run a elf in the same thread
.//without reset the memory and setting ^_^
exec_p = sceKernelLoadModule(GAME_PATH_DEST,0,0); // Enjoy your game ^_^
.//Start the Executable
sceKernelStartModule(exec_p, 0, 0, 0, 0);"
I tried with a simple ELF but failed. :(
I tried with a simple ELF but failed. :(
forums.ps2dev.org :: View topic - Load ELF files with sceKernelLoadExec
forums.ps2dev.org :: View topic - Load ELF files with sceKernelLoadExec: "sceKernelLoadModule(name, 0, NULL)
sceKernelStartModule(uid, 0, NULL, &res, NULL)
sceKernelQueryModuleInfo(uid, &info) "
Multi thread with ceKernelLoadModule?
sceKernelStartModule(uid, 0, NULL, &res, NULL)
sceKernelQueryModuleInfo(uid, &info) "
Multi thread with ceKernelLoadModule?
Greg Haerr's Nano-X Window System Page (previously Microwindows)
Greg Haerr's Nano-X Window System Page (previously Microwindows): "Although a work in progress, NXLIB also is making progress running unmodified QT and GTK programs. "
Tuesday, July 12, 2005
WebSVN - psp - Log - Rev 590 - /trunk/microwindows/README.psp
WebSVN - psp - Log - Rev 590 - /trunk/microwindows/README.psp
Jim also contributed a port of Nano-X. Just 24 hours before my release. :D
590 /trunk/microwindows/README.psp jim 24 hours _Very_ rough Microwindows port, good at a proof of concept and a nice
starting point for doing it right. :) See README.psp
Jim also contributed a port of Nano-X. Just 24 hours before my release. :D
590 /trunk/microwindows/README.psp jim 24 hours _Very_ rough Microwindows port, good at a proof of concept and a nice
starting point for doing it right. :) See README.psp
Monday, July 11, 2005
Nano-X For PSP
Download
Misc Files Download(Required for building.)
Mine Download
I ported Nano-X to PSP.
Standalone mode nanox demos and microwindows demos runs on PSP now. There are still some bugs. Microwindows game "Mine" works fine. Currently, the porting can run with graphic modes of 16bit(555) and 32bit(8888). And I can debug with pspDebugScreenPrintf in 32bit mode. Pad inputs are mapped into mouse and keyboard.
It's still an unstable version. Only hackers may have interests in it. It will take weeks to make the porting stable. Then porting of Mozzilla is possible.
http://www.microwindows.org/
"The Nano-X Window System is an Open Source project aimed at bringing the features of modern graphical windowing environments to smaller devices and platforms. Nano-X allows applications to be built and tested on the Linux desktop, as well as cross-compiled for the target device."
BTW: I'll post my crt0.S and assert.c later, which necessary to build the package. They are very similar to the standard ones.



Misc Files Download(Required for building.)
Mine Download
I ported Nano-X to PSP.
Standalone mode nanox demos and microwindows demos runs on PSP now. There are still some bugs. Microwindows game "Mine" works fine. Currently, the porting can run with graphic modes of 16bit(555) and 32bit(8888). And I can debug with pspDebugScreenPrintf in 32bit mode. Pad inputs are mapped into mouse and keyboard.
It's still an unstable version. Only hackers may have interests in it. It will take weeks to make the porting stable. Then porting of Mozzilla is possible.
http://www.microwindows.org/
"The Nano-X Window System is an Open Source project aimed at bringing the features of modern graphical windowing environments to smaller devices and platforms. Nano-X allows applications to be built and tested on the Linux desktop, as well as cross-compiled for the target device."
BTW: I'll post my crt0.S and assert.c later, which necessary to build the package. They are very similar to the standard ones.
Tuesday, July 05, 2005
Greg Haerr's Nano-X Window System Page (previously Microwindows)
Greg Haerr's Nano-X Window System Page (previously Microwindows) I'm going to port Nano-X and PIXIL OE to PSP.
PSP Game 全线破解?
PS2NFO.COM - PLAYSTATION, PS2, PS3, PSP, DS, XBOX, GBA, GAMECUBE: "Update: BREAKiNG NEWS!!! We wouldn't let the 4th of July go by without a BIG BANG of our own... so here it is pictured below- the soon to be released PSP UMD iSO Launch utility!
To use it, simply put your PSP iSO in the MS root (no file extraction is required at all) and then rename it xxx-umdgame.iso. The UMD iSO Launcher is loaded via exploit (as is done with emulators/homebrew) and press X to launch the game! That's it! No ripping, modifying game files, or any other LAME 'Xecuter-type' garbage... and the best part is it works with ALL current PSP games! More to come on it very soon, and be sure to drop by iRC EFnet #PS2Ownz for all up-to-the-minute NEWS on the UMD iSO Launcher! This is truly a Day of Independence for the entire PSP scene! "
To use it, simply put your PSP iSO in the MS root (no file extraction is required at all) and then rename it xxx-umdgame.iso. The UMD iSO Launcher is loaded via exploit (as is done with emulators/homebrew) and press X to launch the game! That's it! No ripping, modifying game files, or any other LAME 'Xecuter-type' garbage... and the best part is it works with ALL current PSP games! More to come on it very soon, and be sure to drop by iRC EFnet #PS2Ownz for all up-to-the-minute NEWS on the UMD iSO Launcher! This is truly a Day of Independence for the entire PSP scene! "
Subscribe to:
Posts (Atom)